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ONE OPENING IS ENOUGH TO BEGIN · STAY WITH THE PRESENT HAND

Scorpion

Take a closer look at Scorpion. Take another look when you want to revisit a point.

A quick guide to the game
4 SUITS Ready to play
Time 00:00 Moves 0 Runs 0 / 4

Select a face-up card, then a destination column. Dragging also works.

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A different kind of sequence

The following details apply here. Four complete King-to-Ace runs clear the game. Scorpion on sdrwjskj.com uses one 52-card deck with four suits. The tableau has seven columns. Moves build down in the same suit rather than allowing cross-suit destinations.

The initial seven columns

Each opening column contains seven cards for a total of 49 tableau cards. All cards in the last three columns are face up. The first three cards in each of the first four columns are face down. Three cards remain in the stock.

Build in the same suit

Here are the details for this mode. A seven of hearts cannot land on an eight of spades. A moved group's leading card must land on a card exactly one rank higher in the same suit. A King cannot land on another card because no higher rank exists. A seven of hearts can land on an exposed eight of hearts.

Move exposed groups

Keep these points in mind. The leading selected card still has to meet the destination rule. The selected cards do not need to share a suit to travel together. Any face-up card can be selected together with every card beneath it. The selected cards do not need to descend in rank to travel together.

The empty-column rule

A few details help explain this feature. Cards beneath a moved King do not need to be in sequence. A group led by a lower rank cannot enter an empty column. An empty column accepts a King or a group led by a King. An empty column is therefore less flexible than an empty column in ordinary Spider.

Uncover another choice

Keep these points in mind. The next hidden card is revealed automatically. An exposed card can carry the cards beneath it when its own destination is legal. Removing all face-up cards above a hidden card turns that hidden card face up. Undo restores the earlier hidden-card arrangement when the move is reversed.

Use the stock once

A few details help explain this feature. This Scorpion version permits its stock deal when columns are empty. Dealing places a face-up card on each of the first three columns. The stock contains one final deal of three cards. There are no further stock cards after the three-card deal.

Collect ordered runs

Moving an unordered group does not make that group a completed sequence. A completed run must descend from King to Ace in one suit. The game removes a qualifying run automatically from the bottom of a column. All thirteen cards in a collected run must be face up.

Plan around blocked cards

A few details help explain this feature. Hint lists legal choices without promising a winning continuation. Checking the whole moved group helps you anticipate what will become blocked. Replay and Undo let you explore another approach to the same layout. A move can carry unwanted cards along with a useful leading card.

Your separate local record

The following details apply here. Random Scorpion shuffles are not advertised as guaranteed winnable. Scorpion keeps a separate saved position when game saving is enabled. My Statistics records Scorpion starts and wins separately from other variants. Privacy & Cookie Settings lets you remove local saved games and results.